Friday, January 25, 2013

Wilfred, return!

Hello again all!

And thank you for joining us on the next installment of our journey. First and foremost I'd like to announce that TCG booster packs and boxes of your liking will soon be able to be ordered directly from the site! Be on the look-out for that.

Today though I'd like to talk about a combination from Boundaries Crossed that did not receive a ton of attention and when paired with the ever-mighty -


Yes, yes, we all know of Ammoongguss and Ninetales potentially dangerous combination ...but without a BOMB like Charizard, the deck just isn't complete. 

I'd like to hear from everyone interested in this topic...if you play Poke'mon and are up to the task. Build a deck based around the Ammoonguss, Ninetales, and Charizard combination and explain why it works!!!  (Submit a list of the cards added and how the deck is played given a perfect draw.)

After long consideration by a panel of Pokexperts, the winner will receive a free Poke'mon: Boundaries Crossed booster pack from Goblin Games and of course bragging rights.

Happy Deck Building - I decided to leave you with a shot of the best looking dog this side of the Mississippi. - Wilfred - 



6 comments:

  1. Here's a build to consider:
    Charmander x2 http://www.pokemon.com/us/pokemon-trading-card-game/database/bw-series/bw7/18/

    Charizard x2 http://www.pokemon.com/us/pokemon-trading-card-game/database/bw-series/bw7/20/

    Foonguss x3 http://www.pokemon.com/us/pokemon-trading-card-game/database/bw-series/bw4/8/

    Ammoongguss x4 http://www.pokemon.com/us/pokemon-trading-card-game/database/bw-series/bw4/9/

    Vulpix x2 http://www.pokemon.com/us/pokemon-trading-card-game/database/bw-series/bw6/18/

    Ninetales x2 http://www.pokemon.com/us/pokemon-trading-card-game/database/bw-series/bw6/19/

    Fire Energies x15
    Grass Energies x7

    Rare Candy x4
    Heavy Ball x2
    Dual Ball x2
    Switch x4
    Skyla x1
    Prof. Elm's Training Method x1

    Now, this is nowhere near 60 cards, but it is a good solid backbone of a really good deck in my opinion. You can fill it up with more cards to your liking, but this is a good start.

    The perfect draw for me would be a foonguss, a switch, an Ammoongguss, and some energies (at least one grass.)
    You can use Foongus's Find a Friend to get your Vulpix and Ninetales, or your Charmander and Charizard and beef those up on the bench. Use the rare candies to jump directly from charmander to charizard. You can evolve the Foongus to Ammoongguss after you've gotten the pokemon you want. The assorted trainers that i listed are mainly to find whichever pokemon you'd like to battle with, it really just depends on your situation. The switches are to switch from your ammoongguss to the pokemon you've been building on the bench once you're ready.

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  2. As a original pokemon fact i love Charizard for the mere fact that he's fucking Charizard, but i question his effectiveness in the deck. Its nice to have a tank like that, but five energies for his big attack while burning a fire energy is costly. Double energy would speed the process, but doesn't help anyone else on the team. My thought is to replace him with the tried and true growlithe and arcanine. He brings a decently high HP and can hit pretty hard if necessary, but his ability can boost ninetales attack. He plays as a great blocker and gives you atleast a couple draws to set up your backfield and search for your other pokemon,while burning the opponent when ever he takes damage. So ideal draw you get arcanine out quick to take damage and deal burn damage. then use a switch to get him out bring in ninetales and evovle foongus to ammoongus. Now the opponent is burned, poisoned, and confused and ninetales attacks for 170. After conditions you can bring down an EX Card. Of course that sounds all well and good on paper,but its not been tested...

    Praised be to Wilfred!

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  3. I like both of these concepts. Personally, I think having the Charizard in the deck as the powerhouse is effective in more ways than one. As you stated Kyle...it's EFFING (gotta keep it clean man!) Charizard! It's the same concept as Mewtwo EX entering the field. It messes with your opponents play strategy because all of the sudden the focus is on the big guy who can blast for 150 pretty easily if you play the deck correctly. I don't know though, that's just my take on it. Let's hear more...I think Lindsay might have some thoughts on the matter!?

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  4. Pokemon - 18
    2-Charizard (BCR 20/149)
    2-Charmander (BCR 18/149)
    3-Ninetales (DRX 19/124)
    3-Vulpix (DRX 18/124)
    4-Amoonguss (NXD 9/99)
    4-Foongus (NXD 8/99)

    Trainers - 27
    4-Skyla
    4-Devolution Spray
    4-Level Ball
    3-Professor Juniper
    3-N
    3-Rare Candy
    3-Ultra Ball
    2-Switch
    1-Gold Potion

    Energy - 15
    4-Double Colorless Energy
    11-Fire Energy


    The general strategy is to start with Foongus and use its "Find a Friend" attack to help search out the Pokemon you need to get the rest of the strategy set up. I decided to put in a 4-4 line of Foongus and Amoongus so that there is a greater chance of starting with Foongus. Additionally Amoongus is the glue that makes this deck come together and defeat larger opponents. During the first few turns of the game, you want to be using trainers like Level Ball and Ultra Ball to find a bunch of Foongus/Amoongus and Vulpix/Ninetales. You should also start getting your Charizard offense ready by having one Charmande on the bench. Ideally, you want to have an active Foongus, one benched Foongus, two benched Vulpix, and one benched Charmander within the first few turns of the game.

    The next phase of the game comes when you stat evolving your Pokemon. The real strength of this deck comes from the abilities of Amoongus and Ninetales. Notice here that your should not try to attack with either of these Pokemon. Leave the attacking to Charizard and let the others provide support. Don't just evolve your Foongus/Vulpix whenever you get the chance, use your evolutions strategically to put your opponent into bad positions. Try to hit there main attacker (like Mewtwo EX) with Amoongus's ability to confuse it. Try to use Ninetales' ability to drag out important Pokemon or Pokemon with high retreat costs (Like Eelektrik). Devolution Spray is really important in this part of the game. It can be used to reuse the abilities of your Amoongus/Ninetales and cause more havoc for your opponent.

    Once you've got your opponent in a bad position from your strategic evolutions, Charizard starts to shine. Both of Charizard's attacks can be very useful. Use "Split Bomb" if your opponent can't attack you next turn. Sometimes getting a little bit of damage on something can make a huge difference (Like Split Bombing that Darkrai EX om the bench so that next turn you can get the KO when you attack for 150 damage). "Scorching Fire" does a lot of damage and is very good at finishing things off. Even large EX Pokemon have a hard time tanking the damage that Charizard can dish out. Double Colorless Energy is used to counteract the drawback of Charizard's large energy requirements. With Double Colorless Energy, you could potentially be attacking for 150 damage with only three energy cards. Gold Potion is also Charizard's best friend. With Charizard having a whopping 160 HP, he can take quite a beating. Having the ability to heal 90 damage is a huge bonus to Charizard and can keep him in the game much longer than he would otherwise.

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    Replies
    1. The fates have called it. I declare Ryan Albright the winner of this challenge! (Sorry Smile, I'm still sending you a free t-shirt.) Ryan, I am so glad to see you post this deck build...other than N, which I'd like to have you explain your decision there if you could, this is my exact deck build!

      Which actually leads me to my next post.

      Please tune in here. - https://www.youtube.com/watch?v=J2v-MZjwt3k

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    2. I find N to be very useful at most points in the game. The way this deck is constructed, it can sometimes be difficult to discard cards for Juniper. You could have Devolution Spray in hand with a few evolutions and not be able to get rid of them in favor of drawing with supporters like Professor Juniper or Bianca. This deck needs to be able to replenish its hand after playing its evolutions so that it can be ready for whatever the opponent may do. I think N is the best choice to accomplish that because of three reasons. First, this deck is not designed to get quick and early knock outs, so you will likely be drawing a full six cards with most N usages. Second, the lack of EX Pokemon in this deck means that it will take your opponent longer to finish you off at the end of the game. Thus, your opponent will spend a longer amount of time at a low prize count than they would if you had some EX Pokemon they could knock out for an earlier victory. Since your opponent will spend more time with 1-2 prizes, N becomes a great offensive weapon to get rid of your opponent's hand. Third, This offensive N is especially dangerous in this deck which focuses on getting your opponent in bad positions. You can bring up something with Ninetales that can't retreat, poison and confuse it with Amoongus, use N to bring your opponent down to one card in hand, then go to work with Charizard. The only way our for your opponent is to hope to draw something like a Switch off the top of their deck or else they will just sit there and take damage until you knock out a bunch of Pokemon.

      Long story short, N is very good in the early game because you can't afford to discard your evolutions with Juniper and N is very good in the late game by stripping your opponent of their hand and making them take Charizard's attacks with no recourse.

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